This is first tutorial of series "Import Spine Animation in Cocos2d-x". In this series, I will show you guys a simple way to create image, color it, animate it and import it to game. Animation in game is a very important part as it makes games more attractive and addictive.
There are many ways to make the image animate in game such as create a sequence of images and add them to a batch sprite. Then each frame will display a image in batch. But in my opinion, it is a difficult way to make the animation as when you need more animation, you need to draw more images and it is hard to revise the existing images.
Another way which is more better is to use bones and attach the bones to images, combine and arrange the images to make the animation following the bones' movement. To do that, there are some tools but for me, the easiest tool is "Spine Animation". In some next posts, I will share to you how to create bones and make them move. But first of all, you need some images to get started to learn. We will create a worm sprite with some simple circles.
Step 1: Open Adobe Illustrator (I am using Illustrator CC 2015).
Step 2: Go to menu File -> New or Ctrl+New. And select the settings like screen shot below:
Step 3: Select Eclipse tool.
Step 4: Create some circles (Press and hold "Shift" key and drag mouse to create circles).
That's it for the first part. In the next post, I will use Adobe Photoshop to color this worm,
If you have any questions or concerns, please post your comments here, I will take a look and response ASAP.
Yumiki.
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